Senior Staff Software Engineer (Compiler Tech)
We think you’ll be rather impressed by this opportunity, which will give you the chance to work with some of the sharpest minds in the technology sector. This role sits within the rapidly growing GPU and Compiler team of a world leading technology business.
As the Senior Staff Software Engineer, you will play a key role supporting the Graphics and Compute APIs (OpenGL ES, OpenCL, Vulkan) in their LLVM-based compiler, focused on improving the GPU technologies that will impact different markets for many years to come. Including analysing Graphics and Compute content and workloads, testing new features, and performance optimisation of the GPUs.
If you’re an experienced Staff Software Engineer with strong compiler development skills, alongside an appetite to influencing future Graphics APIs, and GPU architectures then we would love to hear from you. Knowledge of the LLVM compiler framework, and experience with Graphics API’s (DirectX, OpenGL, Vulkan) would be very nice to have.
Finally, our client appreciates that your time is valuable, and will try to accommodate your requirements as best as possible. The process will consist of 3 stages, comprising of an interview with the team, a technical coding exercise, alongside a two-way Q&A.
* Hybrid working places are in place for this role, with 2 days onsite (Cambridge) required each week.